World of Warcraft (THE VIDEO GAME) is an example of pure capitalism

Posted by overmanwarrior 12 years, 4 months ago to Economics
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Young people who play video games don't know it, but many of them are already living the world of 'Atlas Shrugged.' Imagine how mad they'd get if government took away the credits they earn while playing MMO's on their computers.
SOURCE URL: http://overmanwarrior.wordpress.com/2012/12/06/france-calls-obama-a-socialist-world-of-warcraft-is-all-about-capitalism/


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  • Posted by XenokRoy 12 years, 4 months ago
    I think Obama is a fascist not a communist.

    Some quests are right up the ally of capitalism, but some teach that good is altruism (give up your effort with nothing in return) and as the games have evolved the capitalist aspects of the games have been neutered.

    WOW has way to many rules that say what you cant do, rather than being fairly open. For example in earlier games (EQ and Ultima Online) I could get higher level gear, hand it down to one of my lower level characters and fully use the gear. In the name of fairness games (starting with some expansions on EQ) started to add restrictions in the use of the gear. A player who had accomplished a great deal with character 1 and enabled them to better equip or faster level character 2 were penalized for their ability and the goods made to not work on the later characters. That is collectivism.

    I would agree that MMOs started off this way (Ultima-Online, and EQ until velious released) but as they have evolved they have more and more a collectivist/altruist view rather than a capitalist view.
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  • Posted by eilinel 12 years, 4 months ago
    "So after the French president was criticized for his high taxes on the rich, and companies threatened to shut down because they are owned by “the rich,” he simply replied that France could nationalize its industries instead of them functioning under private ownership"

    Good grief. Right off the pages of AS....
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  • Posted by Solver 12 years, 4 months ago
    I've played some of those types of computer role playing games. Typically your character would be offered some quest by some other character. It might be, to travel to a far away land where unspeakable perils would face you, while you locate and retrieve an item for them. How you choose to start a quest affected your character's alignment (morality.)

    You could do the quest, expecting nothing in return (This is considered “good”)
    You could do the quest after negotiating a price (This is considered “neutral”)
    You could threaten or kill the other character and take their stuff (This is considered “evil”)

    So, in these games you were typically taught that fair trade is not what a “good” person does.
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